A Mutant Crawl Classics Adventure Blog
Session 15: Xtreme Gardening
The adventurers from Lopar battle a monstrous plant and its undead guardians amidst the ruins of a lost civilization, testing their resilience and ingenuity in a post-apocalyptic world.
Session 14: It's Got a Gun!
The adventurers clash with a mysterious, damaged robot in an ancient, eerie underground chamber, showcasing a tense battle of survival and wit.
Session 13: Rats Normally Talk, Right?
Bucks, grappling with telepathic messages from Ratso the rat, navigates a labyrinth filled with relics and mysteries alongside his diverse group of adventurers.
Session 12: Just Another Day at the Office
The party encounters a variety of challenges, including battles with plant-like creatures and navigating through mysterious ruins filled with enigmatic devices and remnants of a bygone era.
Session 11: Catch of the Day
In the Muckmire Swamp, the party encounters bizarre flora and fauna, such as mermatoes and navigates treacherous terrain, including an inscribed stone ground and a vine bridge, before descending into a mysterious, vine-covered metal structure.
Session 10: Who Put Zombies in the Zombie Swamp?
In the Muckmire Swamp, the adventurers battle fungal zombies and encounter telepathic beings while discovering important artifacts and navigating through the treacherous swamp landscape.
Session 09: Zombie Swamp? Sure, Why Not?
After learning of the existence of Noeden, the Seekers set out to find it. But first, they must brave the treacherous swamp that lies between them and their goal.
Session 08: Mutant Puberty Complete, Let's Adventure!
Newly mutated, the adventurers prepare to delve into the perilous swamps of Noeden, seeking out lost technology amidst the lurking threat of radioactive undead.
Session 07: We Found This God, Can We Keep It?
After emerging from the ancient ruins, the Loparr youths return to their village where they recount their journey, introduce a mysterious AI deity, and earn the revered title of Seekers.
Session 06: Closing the Zoop
The Loparr youths learn about the ancient facility they are investigating, but at what cost?