Rituals and Traditions:
- Rite of Passage: A trial in the temple that all Loparr youths undergo to become adults.
- Mourning Period: Following the death of a villager, there’s a 1-week mourning period.
- Ceremony of Return: Survivors of the rite of passage recount their journey to the village.
- Title of Seekers: Granted to individuals who retrieve potent ancient artifacts.
- Visiting Families of the Dead: Adventure survivors pay respect to the grieving families of the fallen.
Beliefs:
- The Pantheon: A mysterious set of deities, which now includes Adeona.
- The Dead: There’s a belief that they might return as zombies.
- Ancient Technology: It’s believed to harness magical power.
Other Cultural Elements:
- Red: A wise ancient spirit bound to a sentient sequoia tree, serving as the village’s guide.
- Pip: A sapling plant-man with the ability to communicate with Red and share his wisdom.
- Shamans: They have the ability to commune with the gods and gain powers.
- Village Elders: These are respected tribal leaders, an example being Shaman Sherman.
- Mutations: They are thought to manifest after enduring intense hardships.
- Rival Tribe: The Loparr have a rivalry with the Aerith tribe, especially when it comes to securing ancient artifacts.